![]() Standing on the elevator triggered the alarm, and it was presumed that guards were in the floors below, also sliding down the elevator pole doesn't seem like a logical choice to make, especially when there are multiple other factors at play, like a lazer lathe, an ever working press (both objects that see zero use in the entire game) and an alarm panel with a keyhole, the game sets it up to look like you should be able to open the alarm box, disable it then use the elevator normally. A few things compound this as well, the art style itself can severely mask items that you pick up / use, along side a general problem of conveying information to the player.Ī few examples of these: I was stuck in the starting area for longer than I should because I assumed you could not use the elevator. ![]() Secondly, the games logic, which is of the utmost importance to an adventure game, because how logical the game is determines how well the game flows together and as a result how enjoyable it is to play for the first time, and in this game the flow is just staggered and not very fun at times. I actually had the game soft lock at one point while wandering around, I clicked on Lamb by accident and while Foster and Lamb were heading towards the locations they have to in order to have a conversation, they walked into each other and just stood there doing nothing, I never got control back, which usually happens. ![]() The characters were interesting which is always very important for an adventure game and the comedy, while not amazing did get a few chuckles out of me.īut the problems of the game become apparent quite near the start.įirstly, characters capable of wandering around, especially in small spaces like the recycling plant is an utter pain, constantly blocking paths, or having Joey sloooowly follow you between areas, or waiting for the Transporter or Lamb to do their things just adds undue tedium to the game. The artstyle, the animation, the voice work, the futuristic, dystopian setting it's my kind of thing. to find the tongs in the labĪs mentioned I generally liked the game, I loved the presentation. to slide down the elevator in the recycling plant, 2. And for confessions sake I'll admit I looked at hints at 4 points during the game, 1. I've rated it at 70% because, as much as I liked it, I think it has some pretty big design flaws, especially for an adventure game. I played it across 5 sessions ~1.5 hours long which is like my typical gaming session length so with that metric alone I can say I enjoyed the game to some degree. I just completed this game in 7h 39m, so I'll go over what I thought of it since it's fresh in my memory. ![]() Here we can discuss our playthroughs of the first HLTB Game of the Month, Beneath a Steel Sky.īefore reading I'm assuming most people reading this thread will have played the game so I won't use spoiler tags, if this is a bad assumption let me know and I'll spoiler tag the post up. Under the claustrophobic lid of a steel sky.įrom the pit of the industrial level to the belly of commercial sector, to the spheres where the rich and powerful play. All man's social problems are coming to a boil. and discover the sinister truth behind his abduction. Alone, save for a robot circuit board, Foster must fight for survival. while the corrupt, covetous and rich lie underground, shielded from all pollution. Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks.
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